Your units are adding a fantastic experience. The E-tool could be use to dig foxholes, create MG nests, build sandbag walls, cut down small trees or bushes or hack people to death. Flashlight would obviously be a flashlight for both light and signaling. The dogtags can be used for a respawn system or something. For the bayonet I would like it to work with rifles, unlock locked vehicles or buildings, be able to cut wire fences, use with 550 cord and grenades to set up grenade booby traps or trip flares, kill enemies soldiers (or, just like real life, use them basically to open MREs) .etc. I would like to make a hydration system that directly affect's a player's fatigue and stamina. Unfortunately my models are incompatible with ArmA3's uniforms, so I would have to remake everything before I can make new vests and helmets, but I am interested in doing more vests and helmets used by special forces.Īs for the random gear I think it adds a level of realism. They plan missions, give orders and assign. And last thing what are all these inventory items? The dog tags, flash lights etc? Commissioned officers are the managers, problem solvers, key influencers and planners who lead enlisted Soldiers in all situations. Also this is a super fucking dick question, excuse my language, but we shouldn't expect any protec helmets nor any black versions of some vests so we can create some black hawk down style delta force operators, right? Also as I said I could help you with any scripting just PM.
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